There's a crystal that is good for four spells. Take that sparkly stone there, chip the away the rocky exterior, and collect the fingernail sized quartz inside. Maybe it has a chance of breaking with each spell cast, but it will work for now. Find some gnarled roots and make an improvised staff or wand. The most obvious way to make one would be to search around for potentially magical objects in your travels. With that all aside, there are a few ways that I can think of, subject to DM approval, that might allow you to make an arcane focus. You might be allowed to change spells or make a different character instead. If you were not made aware that you would not have an arcane focus before playing, talk to your DM. In that case, I'd understand if your DM made it harder to create an arcane focus while running for your life through a hostile environment. If you chose those spells anyway, then it's harder to be sympathetic. Hopefully your DM explained the limited resources you would have access to at the start of the adventure before you picked spells. Depending on your spell choices you can probably get by without one for a few sessions. You can still cast spells as long as they either don't have a material component or if you possess the material component. It allows you to bypass material requirements for spellcasting that do not have an attached gp cost. Were I your DM, I would make sure you understand the importance of a spellcasting focus. I personally believe that, in your situation (assuming that your first level wizard in the Underdark is at the start of OotA), it would be horribly out of place and makes little sense for your DM to allow this. Other tools might be possible with a good justification. Wand, 10gp (2 days) - glassblower's tools, smith's tools, woodcarver's tools Staff, 5gp (1 day)/ Quarterstaff, 2sp (0.04 days) - woodcarver's tools Rod, 10gp (2 days) - glassblower's tools, smith's tools, woodcarver's tools Orb, 20gp (4 days) - glassblower's tools, jeweler's tools The character must expend half that in consumed resources to purchase supplies.Ĭrystal, 10gp (2 days) - glassblower's tools, jeweler's tools Crafting is a downtime activity where work is completed in 5gp increments each day if the character is proficient in the relevant artisan's tools.